Re: [NTLK] -10011 Error when Trying to Delete "Minimizer" Package

From: Laurent Daudelin (nemesys_at_cox.rr.com)
Date: Sun Dec 30 2001 - 01:52:23 EST


on 29/12/01 17:01, Dave Abramowitz at underdog_at_erols.com wrote:

>> on 28/12/01 15:45, David Abramowitz at underdog_at_erols.com wrote:
>>
>>> Argh. I tried to delete the extension and got an error. When resetting, the
>>> Newt loads packages up to that one, and freezes. If I reset with packages
>>> off, both internal and on the card, I then select the extension and try to
>>> hit the routing button, which gives me the -10011 (Bad Object) error. Well,
>>> at this point, I can't reset and get the Newt (u2K) to load all the internal
>>> packages. The only way I can boot successfully is to do the reset with
>>> nothing loaded.
>>>
>>> How can I get rid of this thing once and for all?
>>
>> Try resetting your Newton then hold the pen about halfway on the screen,
>> about 1/2 inch from the left edge. You should be presented with a dialog
>> that will ask if you want to activate packages on the internal store. Tap
>> "No", then hold the pen again if you have an external card. This way, you
>> should be able to boot your Newton without activating any package. Delete
>> the offender and reset your Newton again, this time let the packages
>> activate. See if it works.
>>
>> -Laurent.
>
> I tried that (not loading any packages, both on the internal store and the
> card. Even after that, if I tried deleting the offending "Minimizer"
> package, I still get the -10011 error. Any other suggestions?

Yep. Backup all data on the internal store, then do a hard reset. Re-install
the packages you had, without restoring Minimizer.

-Laurent.

-- 
=====================================================================
Laurent Daudelin            <http://home.cox.rr.com/nemesys>
Logiciels Nemesys Software         mailto:nemesys_at_cox.rr.com

creationism n.: The (false) belief that large, innovative software designs can be completely specified in advance and then painlessly magicked out of the void by the normal efforts of a team of normally talented programmers. In fact, experience has shown repeatedly that good designs arise only from evolutionary, exploratory interaction between one (or at most a small handful of) exceptionally able designer(s) and an active user population -- and that the first try at a big new idea is always wrong. Unfortunately, because these truths don't fit the planning models beloved of management, they are generally ignored.

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