Re: [NTLK] NewtyES (NES Emulator) Released!!!!

From: Johannes Wolf (mp2100_at_mail-gw.estec.esa.nl)
Date: Wed Apr 02 2003 - 03:38:30 PST


YEEEAAAHHH!

It was a very good one!
And it proofs again that one should read a mail til the end.
But Robert did a great contribution to make this happen!
Thank you Robert!

Cheers
from a competely fooled
Johannes

> -----Original Message-----
> [mailto:newtontalk-bounce_at_newtontalk.net]On Behalf Of Eagan Rackley
> Sent: Wednesday, April 02, 2003 6:10 AM
> Subject: Re: [NTLK] NewtyES (NES Emulator) Released!!!!

> I'm replying to a few emails here:). There are only specific replies
> after the first couple of paragraphs. Most of you may want to skip the
> rest of the letter after the reply to Robert.

> >>Awesome Eagan!
> >>Ran it on my 2100 and couldn't believe my eyes, and I was sure that it
> >>was a joke at first.

> Thanks for testing it Robert! I was beginning to worry that maybe I
> shouldn't have released it on April Fools Day after all! :D I had hoped
> to offset all the sadness from Newton Quake that nearly every Newton
> user I know had been fooled by:).

> >Gameplay was really good and the speed blew me away! Can we expect a
> >version where we can play two Newtons against each other (maybe over
> >infrared?)
> I was worried about that, but 15fps w/ frame skipping is the best we're
> going to get on this display and still be able to see it:). It doesn't
> look 1/2 bad on the Newton though! As far as two player action goes,
> great idea! It is a definite possibility, but first I'll have to get two
> Newton’s:). I'll include a list of planned features below.

> >And for the trip down memory lane maybe a version of Tetris soon? (I
> >know it exists for the Newt, but didn't look/feel the same as the one
> >on my GameBoy way back when...)
> Tetris is planned for when mapper one support is made available. Most
> likely that will be with sound on the first official release.

> And other questions about it not working: (It’s just boring
> troubleshooting from here on out people)

> >Sounds like fun, but when I unzip the download, the NewtyEs shows up as
> >a .pkg.bin

> Rod, try renaming it to just .pkg. I have no idea why it's being named
> .bin, unless you're unzipping it under a Mac. (I develop on a PC using
> Basilisk II for Newton development, and I zipped it up on my PC). You
> might need to use PackType before you actually install the file. Maybe a
> Mac guru can lend him a hand?

> Also, for anyone trying to play NewtyES by just clicking on NewtyES,
> that won't work right now!!! This is key, otherwise you'll just see the
> "Step Code" button, and nothing else. You've got to click on the ROM
> file in your Extras Tray (The wee picture of mario / smb1.pkg :) to get
> it up and running. You'll know you've done the right thing when you see
> the loading messages:).

> Ok, and here is the schedule of the top 10 software development goals
> from here on out:

> 1. Fix Mapper 0 bugs.
> 2. Fix CPU Core issues related to SMB1, and go through other various
> mapper 0 games like bomerman, ice climber etc. to try and track more
> bugs down.
> 3. Implement Mapper 1 Support. Then, subsequent mappers.
> 4. Implement Sound.
> 5. Make 1st Official release as freeware/shareware (haven't decided yet).
> 6. Implement proper input via PCMCIA joystick port card.
> 7. Ooooh, and add some on-screen controls.
> 8. Here is an important one, update palettes as the emulator runs
> on screen.
> 9. Here is the biggy, draw-something on the screen. This is a very
> important feature, and
> I'm making a note of it on my newton right
> now....have..the..screen..draw..sumtiens... *scribble scribble*
> *poof*...something...
> There we go, and that brings us to the most important feature of all:
> 10. Happy April Fools Day :). I hope it was a good one.

> If you got excited, don’t worry! Hopefully you will hear from me again
> in the next few months! ^_~.

> Warmest April Regards,

> -Eagan Rackley
> eagix_at_earthlink.net

> P.S. Thanks for the help Robert!!!!!!!!! ^_~
> P.P.S. I had actually intended to make a 'real' release today, but the
> beast of a CPU core I wrote is giving me a real beating at the moment:).
> So, I went for the prank instead:).

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