Re: [NTLK] Regarding ModPlayer

From: Vaguely Radio (vradio_at_maine.rr.com)
Date: Fri Sep 03 2004 - 20:05:17 PDT


On Friday, September 3, 2004, at 03:05 PM, Jim Witte wrote:

> I'll look into converting the assembly source to an MPW file, and
> then see if adding more channels would be feasible. I'm thinking
> eventually of finding a C engine for MOD decoding, and turning the
> thing into a codec class like the MP3 player - this would increase the
> efficiency (as you'd no longer have a C++ routine stuffing bytes into a
> samples array, then calling back to the NS environment, but have a C++
> class stuffing bytes directly to the OS when asked), and it would mean
> that windows could be dragged around while MODs are playing.

I'm about to go to bed so apologies for not doing the necessary
research, but there are open-source MOD players out there that support
other formats such as .xm, .s3m, .it, etc. Several are built around
the "libmikmod" library (one player for pre OS-X Macs is actually
called MikMod).

That might be worth checking into - maybe someone's already done the
work!

... and for a great OSX mod player I use CocoModX...

-Dan

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