Re: [NTLK] Emate error on newton works

From: Laurent Daudelin (laurent_daudelin_at_fanniemae.com)
Date: Tue Oct 30 2001 - 10:23:27 EST


on 10/29/01 12:54 PM, lauradeardoff at lauradea_at_qwest.net wrote:

> One of my school's emates is acting up. Right now we can only access the
> extras folder and the notepad. At first it only would flash a memory
> error. Saying that it was overflowed. I did a soft reset and now get the
> notepad and the extras folder. I have deleted all beaming logs and other
> things not in the students actual folders. All student folders can be
> opened and sizes revealed except one. This is the largest one.
> A error number comes up -10606. I have tried to download all the files
> to my mac but after it says putting nothing shows up. I cannot actually
> get into any student files to see what they have and beam them to
> another machine. Is there a way to rescue any of the files? Will a hard
> reset be necessary? What does the error number -10606 mean?

I would guess that something got seriously corrupted in the eMate memory and
only a hard reset would help, if the internal flash memory isn't damaged.
You know that flash memory has a certain number of write cycles. At some
point, you might start getting some errors regarding the memory.

Error -10606 is in the "Card Store Errors" and is "Object not found". I have
no idea of what that means. Maybe Paul Guyot, who did work in the storage
area, will have more substantial information to add...

-Laurent.

-- 
=====================================================================
Laurent Daudelin              Developer, Multifamily, ESO, Fannie Mae
mailto:Laurent_Daudelin_at_fanniemae.com             Washington, DC, USA
********************** Usual disclaimers apply **********************
candygrammar n.: A programming-language grammar that is mostly syntactic
sugar; the term is also a play on `candygram'. COBOL, Apple's Hypertalk
language, and a lot of the so-called `4GL' database languages share this
property. The usual intent of such designs is that they be as English-like
as possible, on the theory that they will then be easier for unskilled
people to program. This intention comes to grief on the reality that syntax
isn't what makes programming hard; it's the mental effort and organization
required to specify an algorithm precisely that costs. Thus the invariable
result is that `candygrammar' languages are just as difficult to program in
as terser ones, and far more painful for the experienced hacker.

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