From: Simon Bell (simonbell_at_mac.com)
Date: Fri Jul 08 2005 - 03:41:46 PDT
On 8 Jul 2005, at 4:59 am, Matthew Hudson wrote:
> Is there class information at the beginning of the bitmap object and
> if so - what is the structure of that?
Depends what you mean by 'the bitmap object'.
The structure returned by MakeBitmap is a NewtonScript frame:
{
class: 'bitmap,
bounds: <boundsrect, length 8>,
data: <pixels, length xxx>,
colordata: nil,
mask: nil
}
The data slot is a binary object containing a PixelMap, which is
probably what you want to mess with in C. A PixelMap is a classic
QuickDraw structure, adapted slightly for Newton, and defined in
NewtQD.h (which is in one of the DDKs, but I can't remember which):
typedef struct
{
Ptr baseAddr;
short rowBytes; // pads to long
short reserved1;
Rect bounds;
ULong pixMapFlags;
Point deviceRes; // resolution of input device (0 indicates
kDefaultDPI)
#if defined(QD_Gray)
UChar * grayTable; // gray tone table
#endif
} PixelMap;
For sample code, check out my Image Stationery, which deals extensively
with bitmaps, at homepage.mac.com/simonbell/framework
If you'd like to send me code snippets (probably better off-list) I
could try to help you with this.
Simon
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