Best and easier solution I found... Newt's Cape with the modsaver add
on. :) That is how I made a lot of the Atari mods I made.
Doc Clu
-----Original Message-----
From: newtontalk-bounce@newtontalk.net
[mailto:newtontalk-bounce@newtontalk.net] On Behalf Of SOVIET
Sent: Sunday, March 18, 2007 1:06 PM
To: newtontalk@newtontalk.net
Subject: [NTLK] ModPlayer howto package mod files
Hello, i like to use modplayer but creating song packages seems to be
very complex i don't now how to use newton dev tools.
Theres some easy way to make mod packages ?
Modplayer documentation says.
"To create a package containing a mod:
- make a project in the NTK.
- give its' application name anything as long as it has .MOD embedded
somewhere in it. EG. GuitarSlinger.MOD:SIG
- Add a clView to the project.
- set the views' viewBounds to all 0's
- set the views' viewSetupDoneScript as below:
func()
begin
// attempt to launch the player and tell it to play this file
if isFrame(GetRoot().|modPlayer:RSM|) then
begin
if call kViewIsOpenFunc with (GetRoot().|modPlayer:RSM|)
= nil then
GetRoot().|modPlayer:RSM|:Open();
GetRoot().|modPlayer:RSM|:AutoPlay(kAppSymbol, 'aMod);
end else begin
:Notify(kNotifyAlert, kAppSymbol,
"Can't play MOD file, ModPlayer Application not
installed!");
end;
AddDeferredSend(self, 'Close, []);
end
"
-- This is the NewtonTalk list - http://www.newtontalk.net/ for all inquiries Official Newton FAQ: http://www.chuma.org/newton/faq/ WikiWikiNewt for all kinds of articles: http://tools.unna.org/wikiwikinewt/ -- This is the NewtonTalk list - http://www.newtontalk.net/ for all inquiries Official Newton FAQ: http://www.chuma.org/newton/faq/ WikiWikiNewt for all kinds of articles: http://tools.unna.org/wikiwikinewt/Received on Mon Mar 19 08:28:26 2007
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