Re: [NTLK] Calling any MacOS 9 developers: Quickdraw calls on the Newt

From: Laurent Daudelin (nemesys_at_cox.rr.com)
Date: Sun Aug 12 2001 - 00:41:42 EDT


on 12/08/01 00:33, Sean Luke at seanl_at_cs.umd.edu wrote:

> In the NewtonDev distribution (see http://www.unna.org) you can find the
> following interesting files:
>
> C++/NCT_Projects/DDKIncludes/QD/ConfigQD.h
> C++/NCT_Projects/DDKIncludes/QD/NewtQD.h
>
> These appear to be header files for Quickdraw routines. Right now Waba
> has to do all its drawing through allocating NewtonScript drawing objects
> and asking NewtonScript to scribble them. That's LOTS of unnecessary
> overhead. If someone could be so kind as to explain how GrafPorts work
> and all the other majick mojo involved, I'd love to do what I can to help
> get Waba drawing with pure C++. Then I might be able to release my
> full-screen Asteroids and PacMan games for machines other than the MP2K.
> :-)

What are you looking for, Sean? The GrafPorts internals?

-Laurent.

-- 
============================================================
Laurent Daudelin            <http://home.cox.rr.com/nemesys>
Logiciels Nemesys Software         mailto:nemesys_at_cox.rr.com

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