Re: [NTLK] Compiling Basic Games For Newton

From: mike stedman (ravuya_at_gmail.com)
Date: Sun Aug 15 2004 - 13:35:12 PDT


For the Newt, I meant. You could handle all of those PEEKs and POKEs
that way by just using an emulator; if none exists you'll have to
write some kind of abstraction layer in to handle them.

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