Re: [NTLK] Compiling Basic Games For Newton

From: Martin Joseph (martyNT_at_barknaturalpet.com)
Date: Sun Aug 15 2004 - 16:25:38 PDT


On Aug 15, 2004, at 1:35 PM, mike stedman wrote:

> For the Newt, I meant. You could handle all of those PEEKs and POKEs
> that way by just using an emulator; if none exists you'll have to
> write some kind of abstraction layer in to handle them.
I don't think an "abstraction layer" would be the easy way...

Probably reverse engineering each one would be easier...

Either way a big pain.
Marty

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