Re: [NTLK] Programming Newton Games.

From: Martin Joseph (martyNT_at_barknaturalpet.com)
Date: Mon Apr 18 2005 - 10:10:02 PDT


On Apr 18, 2005, at 9:52 AM, Victor Rehorst wrote:

> Andrew Hazelden wrote:
>> Hi. I am interested in porting a small mac game I made for an
>> idevgames
>> contest called "Mini-Sub racing" to the newton.
>> <snip>
>
> Andrew,
>
> The Newton doesn't have such graphic primitives liks sprites, buffers,
> and the
> like. It was never designed as a system for games, but a system for
> information.
>
> Probably the most graphically-intensive game around is NewtGlider:
>
> http://www.sealiecomputing.com/newtglider/
>
> I believe that the author basicially figured out how to write directly
> to the
> video address area to do this one.

What about the Newtendo and the Voxel engine? These seem to be pretty
hard core implementations, that I am guessing include some sort of more
primitive graphical functions?

It seems to me that Eagan probably has some ideas along these lines?

Then again, I am reaching here....

Marty

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